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SANDBOX — Constant Static Property, class com.distriqt.extension.gameservices.ServiceEnvironment
Sandbox environment for testing
SavedGame — class, package com.distriqt.extension.gameservices.savedgames
Represents a SavedGame object
SavedGame() — Constructor, class com.distriqt.extension.gameservices.savedgames.SavedGame
Constructor
savedGames — Property, class com.distriqt.extension.gameservices.GameServices
Access to the saved games functionality.
SavedGames — Interface, package com.distriqt.extension.gameservices.savedgames
Saved Games This interface defines the saved games functionality for the Game Services native extension.
savedgames:conflict — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:conflict — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:conflict — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:conflict:resolve:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:conflict:resolve:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:create:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:create:failed — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:create:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:load:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:load:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:open:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:open:failed — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:open:notfound — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:open:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:save:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:save:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:ui:closed — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:ui:new — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
savedgames:ui:select — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames
SavedGamesEvent — class, package com.distriqt.extension.gameservices.events
This event is used to describe any information about Saved Games.
SavedGamesEvent(type:String, data:any, conflictId:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.SavedGamesEvent
Constructor
SAVE_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent
saveGame(savedGame:com.distriqt.extension.gameservices.savedgames:SavedGame) — method, interface com.distriqt.extension.gameservices.savedgames.SavedGames
SAVE_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent
score — Property, class com.distriqt.extension.gameservices.multiplayer.ParticipantResult
A score to report for this participant on supported services.
scoreOrder — Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard
The order in which the scores are ordered in the leaderboard, generally larger values are better however there are circumstances where smaller are better such as lap times in a racing game.
SCORE_ORDER_LARGEST_FIRST — Constant Static Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard
Larger is better leaderboards are the default.
SCORE_ORDER_SMALLEST_FIRST — Constant Static Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard
Smaller is better leaderboards are occasionally used in cases where a smaller score would be better.
SCORES_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Dispatched when there was an error loading the scores for a leaderboard.
SCORES_LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Dispatched when the scores from a leaderboard have been loaded.
ScreenRecording — Interface, package com.distriqt.extension.gameservices.recording
Provides screen recording functionality, access to services such as ReplayKit on iOS and Google Play Games screen recording.
screenrecording:controls:closed — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
screenrecording:controls:shown — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
screenrecording:error — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
screenrecording:preview:closed — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
screenrecording:preview:shown — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
screenrecording:started — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
screenrecording:stopped — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
screenrecording:supported:updated — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording
ScreenRecordingEvent — class, package com.distriqt.extension.gameservices.events
Describes events relating to screen recording
ScreenRecordingEvent(type:String, filepath:String, message:String, errorCode:int, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.ScreenRecordingEvent
ScreenRecordingOptions — class, package com.distriqt.extension.gameservices.recording
This class is used to set screen recording options on supported services.
ScreenRecordingOptions() — Constructor, class com.distriqt.extension.gameservices.recording.ScreenRecordingOptions
serverClientId — Property, class com.distriqt.extension.gameservices.Service
The client ID of the server that will verify the integrity of the token or that will need the auth code.
service — Static Property, class com.distriqt.extension.gameservices.GameServices
The singleton instance of the GameServices class.
service — Property, class com.distriqt.extension.gameservices.Service
The service type, see the available type definitions in this class
Service — class, package com.distriqt.extension.gameservices
This class defines the service that your application will attempt to use.
Service(service:String, serviceId:String, enableSavedGames:Boolean, enableTurnBasedMultiplayer:Boolean) — Constructor, class com.distriqt.extension.gameservices.Service
Constructor
serviceData — Property, class com.distriqt.extension.gameservices.Player
Additional service specific player data that you may wish to access depending on the service you are using.
serviceDataJSON — Property, class com.distriqt.extension.gameservices.Player
ServiceEnvironment — class, package com.distriqt.extension.gameservices
Defines the available environments for certain services.
serviceId — Property, class com.distriqt.extension.gameservices.Service
A required identifier for the service.
setLocation(location:int) — method, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
Set the corner of the screen to display the access point.
setShowHighlights(showHighlights:Boolean) — method, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
Set whether to display highlights for achievements and current ranks for leaderboards.
showHighlights — Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
A Boolean value that indicates whether to display highlights for achievements and current ranks for leaderboards.
showUI(state:String) — method, class com.distriqt.extension.gameservices.GameServices
Shows the game service user interface.
signIn(silently:Boolean) — method, class com.distriqt.extension.gameservices.GameServices
Starts the sign in process for the initialised service.
signin:failed — Event, class com.distriqt.extension.gameservices.GameServices
signin:success — Event, class com.distriqt.extension.gameservices.GameServices
SIGN_IN_CANCELLED — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes
The sign in was cancelled by the user.
SIGN_IN_CURRENTLY_IN_PROGRESS — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes
A sign in process is currently in progress and the current one cannot continue.
SIGN_IN_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes
The sign in attempt didn't succeed with the current account.
SIGN_IN_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.GameServicesEvent
SIGN_IN_REQUIRED — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes
The client attempted to connect to the service but the user is not signed in.
SIGN_IN_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.GameServicesEvent
signOut() — method, class com.distriqt.extension.gameservices.GameServices
Signs out a currently signed in user.
signout:success — Event, class com.distriqt.extension.gameservices.GameServices
SIGN_OUT_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.GameServicesEvent
start(options:com.distriqt.extension.gameservices.recording:ScreenRecordingOptions) — method, interface com.distriqt.extension.gameservices.recording.ScreenRecording
Starts a recording with the specified options.
STARTED — Constant Static Property, class com.distriqt.extension.gameservices.events.ScreenRecordingEvent
Screen recording was started and a recording is in progress.
startTimestamp — Property, class com.distriqt.extension.gameservices.quests.Quest
The timestamp (in milliseconds since epoch) at which this quest will be available for players to accept.
state — Property, class com.distriqt.extension.gameservices.achievements.Achievement
The current state of the achievement for the current signed in player
state — Property, class com.distriqt.extension.gameservices.quests.Milestone
The state of the milestone - one of the following values: STATE_COMPLETED_NOT_CLAIMED, STATE_CLAIMED, STATE_NOT_COMPLETED, or STATE_NOT_STARTED
state — Property, class com.distriqt.extension.gameservices.quests.Quest
The state of the quest - one of the following values: STATE_UPCOMING, STATE_OPEN, STATE_COMPLETED, STATE_EXPIRED, STATE_FAILED, STATE_ACCEPTED
STATE_ACCEPTED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest
Indicates the player has accepted the quest
STATE_CLAIMED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone
Constant returned by server indicating the milestone was successfully claimed.
STATE_COMPLETED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest
Indicates the player has completed the quest
STATE_COMPLETED_NOT_CLAIMED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone
Constant returned by server indicating the milestone has not been claimed yet.
STATE_EXPIRED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest
Indicates the quest is over and this player never accepted the quest
STATE_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest
Indicates the quest is over and this player did not complete the quest
STATE_HIDDEN — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementState
Hidden state means that the achievement is hidden from the player, i.e.
STATE_NOT_COMPLETED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone
Constant returned by server indicating the player has not completed the milestone.
STATE_NOT_STARTED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone
Constant returned by server when the milestone has not been started.
STATE_OPEN — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest
Indicates players can now accept this quest
STATE_REVEALED — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementState
Revealed state means that the achievement has been shown to the player but not yet unlocked.
STATE_UNLOCKED — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementState
Unlocked state means that the achievement has been unlocked or earnt by the player
STATE_UPCOMING — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest
Indicates the quest happens in the future, so it is visible to the UI, but players can't accept it yet
status — Property, class com.distriqt.extension.gameservices.multiplayer.Participant
The status of the player.
status — Property, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch
The current status of the match One of : TurnBasedMatchStatus.MATCH_STATUS_UNKNOWN, TurnBasedMatchStatus.MATCH_STATUS_AUTO_MATCHING, TurnBasedMatchStatus.MATCH_STATUS_ACTIVE, TurnBasedMatchStatus.MATCH_STATUS_COMPLETE, TurnBasedMatchStatus.MATCH_STATUS_EXPIRED, or TurnBasedMatchStatus.MATCH_STATUS_CANCELED
StatusCodes — class, package com.distriqt.extension.gameservices
StatusCodes() — Constructor, class com.distriqt.extension.gameservices.StatusCodes
STATUS_DECLINED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
Constant indicating that this participant has declined the invitation.
STATUS_FINISHED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
Constant indicating that this participant is finished with this match.
STATUS_INVITED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
Constant indicating that this participant has been sent an invitation.
STATUS_JOINED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
Constant indicating that this participant has accepted the invitation and is joined.
STATUS_LEFT — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
Constant indicating that this participant joined a multiplayer game and subsequently left.
STATUS_NOT_INVITED_YET — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
Constant indicating that this participant has not yet been sent an invitation.
STATUS_UNKNOWN — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
STATUS_UNRESPONSIVE — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant
Constant indicating that this participant did not respond to the match in the alloted time.
STEAMWORKS — Constant Static Property, class com.distriqt.extension.gameservices.Service
Steamworks
stop() — method, interface com.distriqt.extension.gameservices.recording.ScreenRecording
Stops an active screen recording.
STOPPED — Constant Static Property, class com.distriqt.extension.gameservices.events.ScreenRecordingEvent
Screen recording was stopped, however there may still be some processing to perform before the recording is complete.
submitScore(leaderboardId:String, score:int, tag:String) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
Submit a score to a leaderboard for the currently signed in player.
SUBMITSCORE_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Dispatched when there was an error submitting a score to a leaderboard.
SUBMITSCORE_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Dispatched when a score has been successfully submitted to a leaderboard
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