A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
SANDBOX — Constant Static Property, class com.distriqt.extension.gameservices.ServiceEnvironment |
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Sandbox environment for testing
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SavedGame — class, package com.distriqt.extension.gameservices.savedgames |
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Represents a SavedGame object
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SavedGame() — Constructor, class com.distriqt.extension.gameservices.savedgames.SavedGame |
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Constructor
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savedGames — Property, class com.distriqt.extension.gameservices.GameServices |
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Access to the saved games functionality. |
SavedGames — Interface, package com.distriqt.extension.gameservices.savedgames |
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Saved Games
This interface defines the saved games functionality for the
Game Services native extension. |
savedgames:conflict — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:conflict — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:conflict — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:conflict:resolve:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:conflict:resolve:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:create:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:create:failed — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:create:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:load:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:load:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:open:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:open:failed — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:open:notfound — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:open:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:save:error — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:save:success — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:ui:closed — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:ui:new — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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savedgames:ui:select — Event, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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SavedGamesEvent — class, package com.distriqt.extension.gameservices.events |
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This event is used to describe any information about Saved Games. |
SavedGamesEvent(type:String, data:any, conflictId:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.SavedGamesEvent |
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Constructor
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SAVE_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent |
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saveGame(savedGame:com.distriqt.extension.gameservices.savedgames:SavedGame) — method, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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SAVE_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent |
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score — Property, class com.distriqt.extension.gameservices.multiplayer.ParticipantResult |
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A score to report for this participant on supported services. |
scoreOrder — Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard |
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The order in which the scores are ordered in the leaderboard, generally
larger values are better however there are circumstances where smaller are
better such as lap times in a racing game. |
SCORE_ORDER_LARGEST_FIRST — Constant Static Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard |
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Larger is better leaderboards are the default. |
SCORE_ORDER_SMALLEST_FIRST — Constant Static Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard |
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Smaller is better leaderboards are occasionally used in cases where
a smaller score would be better. |
SCORES_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when there was an error loading the scores for a leaderboard. |
SCORES_LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when the scores from a leaderboard have been loaded. |
ScreenRecording — Interface, package com.distriqt.extension.gameservices.recording |
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Provides screen recording functionality, access to services such as ReplayKit on iOS and Google Play Games screen recording. |
screenrecording:controls:closed — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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screenrecording:controls:shown — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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screenrecording:error — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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screenrecording:preview:closed — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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screenrecording:preview:shown — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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screenrecording:started — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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screenrecording:stopped — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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screenrecording:supported:updated — Event, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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ScreenRecordingEvent — class, package com.distriqt.extension.gameservices.events |
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Describes events relating to screen recording
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ScreenRecordingEvent(type:String, filepath:String, message:String, errorCode:int, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.ScreenRecordingEvent |
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ScreenRecordingOptions — class, package com.distriqt.extension.gameservices.recording |
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This class is used to set screen recording options on supported services. |
ScreenRecordingOptions() — Constructor, class com.distriqt.extension.gameservices.recording.ScreenRecordingOptions |
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serverClientId — Property, class com.distriqt.extension.gameservices.Service |
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The client ID of the server that will
verify the integrity of the token or that will need the auth code. |
service — Static Property, class com.distriqt.extension.gameservices.GameServices |
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The singleton instance of the GameServices class. |
service — Property, class com.distriqt.extension.gameservices.Service |
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The service type, see the available type definitions in this class
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Service — class, package com.distriqt.extension.gameservices |
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This class defines the service that your application
will attempt to use. |
Service(service:String, serviceId:String, enableSavedGames:Boolean, enableTurnBasedMultiplayer:Boolean) — Constructor, class com.distriqt.extension.gameservices.Service |
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Constructor
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serviceData — Property, class com.distriqt.extension.gameservices.Player |
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Additional service specific player data that you may wish to access
depending on the service you are using. |
serviceDataJSON — Property, class com.distriqt.extension.gameservices.Player |
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ServiceEnvironment — class, package com.distriqt.extension.gameservices |
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Defines the available environments for certain services. |
serviceId — Property, class com.distriqt.extension.gameservices.Service |
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A required identifier for the service. |
setLocation(location:int) — method, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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Set the corner of the screen to display the access point. |
setShowHighlights(showHighlights:Boolean) — method, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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Set whether to display highlights for achievements and current ranks for leaderboards. |
showHighlights — Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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A Boolean value that indicates whether to display highlights
for achievements and current ranks for leaderboards. |
showUI(state:String) — method, class com.distriqt.extension.gameservices.GameServices |
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Shows the game service user interface. |
signIn(silently:Boolean) — method, class com.distriqt.extension.gameservices.GameServices |
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Starts the sign in process for the initialised service. |
signin:failed — Event, class com.distriqt.extension.gameservices.GameServices |
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signin:success — Event, class com.distriqt.extension.gameservices.GameServices |
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SIGN_IN_CANCELLED — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes |
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The sign in was cancelled by the user. |
SIGN_IN_CURRENTLY_IN_PROGRESS — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes |
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A sign in process is currently in progress and the current one cannot continue. |
SIGN_IN_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes |
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The sign in attempt didn't succeed with the current account. |
SIGN_IN_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.GameServicesEvent |
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SIGN_IN_REQUIRED — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes |
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The client attempted to connect to the service but the user is not signed in. |
SIGN_IN_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.GameServicesEvent |
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signOut() — method, class com.distriqt.extension.gameservices.GameServices |
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Signs out a currently signed in user. |
signout:success — Event, class com.distriqt.extension.gameservices.GameServices |
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SIGN_OUT_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.GameServicesEvent |
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start(options:com.distriqt.extension.gameservices.recording:ScreenRecordingOptions) — method, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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Starts a recording with the specified options. |
STARTED — Constant Static Property, class com.distriqt.extension.gameservices.events.ScreenRecordingEvent |
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Screen recording was started and a recording is in progress. |
startTimestamp — Property, class com.distriqt.extension.gameservices.quests.Quest |
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The timestamp (in milliseconds since epoch) at which this quest
will be available for players to accept. |
state — Property, class com.distriqt.extension.gameservices.achievements.Achievement |
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The current state of the achievement for the current signed in player
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state — Property, class com.distriqt.extension.gameservices.quests.Milestone |
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The state of the milestone - one of the following values:
STATE_COMPLETED_NOT_CLAIMED,
STATE_CLAIMED,
STATE_NOT_COMPLETED,
or STATE_NOT_STARTED
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state — Property, class com.distriqt.extension.gameservices.quests.Quest |
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The state of the quest - one of the following values:
STATE_UPCOMING,
STATE_OPEN,
STATE_COMPLETED,
STATE_EXPIRED,
STATE_FAILED,
STATE_ACCEPTED
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STATE_ACCEPTED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest |
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Indicates the player has accepted the quest
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STATE_CLAIMED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone |
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Constant returned by server indicating the milestone was successfully claimed. |
STATE_COMPLETED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest |
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Indicates the player has completed the quest
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STATE_COMPLETED_NOT_CLAIMED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone |
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Constant returned by server indicating the milestone has not been claimed yet. |
STATE_EXPIRED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest |
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Indicates the quest is over and this player never accepted the quest
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STATE_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest |
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Indicates the quest is over and this player did not complete the quest
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STATE_HIDDEN — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementState |
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Hidden state means that the achievement is hidden from the player, i.e. |
STATE_NOT_COMPLETED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone |
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Constant returned by server indicating the player has not completed the milestone. |
STATE_NOT_STARTED — Constant Static Property, class com.distriqt.extension.gameservices.quests.Milestone |
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Constant returned by server when the milestone has not been started. |
STATE_OPEN — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest |
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Indicates players can now accept this quest
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STATE_REVEALED — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementState |
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Revealed state means that the achievement has been shown to the player but not yet unlocked. |
STATE_UNLOCKED — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementState |
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Unlocked state means that the achievement has been unlocked or earnt by the player
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STATE_UPCOMING — Constant Static Property, class com.distriqt.extension.gameservices.quests.Quest |
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Indicates the quest happens in the future, so it is visible to the UI, but players can't accept it yet
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status — Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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The status of the player. |
status — Property, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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The current status of the match
One of :
TurnBasedMatchStatus.MATCH_STATUS_UNKNOWN,
TurnBasedMatchStatus.MATCH_STATUS_AUTO_MATCHING,
TurnBasedMatchStatus.MATCH_STATUS_ACTIVE,
TurnBasedMatchStatus.MATCH_STATUS_COMPLETE,
TurnBasedMatchStatus.MATCH_STATUS_EXPIRED, or
TurnBasedMatchStatus.MATCH_STATUS_CANCELED
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StatusCodes — class, package com.distriqt.extension.gameservices |
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StatusCodes() — Constructor, class com.distriqt.extension.gameservices.StatusCodes |
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STATUS_DECLINED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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Constant indicating that this participant has declined the invitation. |
STATUS_FINISHED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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Constant indicating that this participant is finished with this match. |
STATUS_INVITED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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Constant indicating that this participant has been sent an invitation. |
STATUS_JOINED — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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Constant indicating that this participant has accepted the invitation and is joined. |
STATUS_LEFT — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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Constant indicating that this participant joined a multiplayer game and subsequently left. |
STATUS_NOT_INVITED_YET — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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Constant indicating that this participant has not yet been sent an invitation. |
STATUS_UNKNOWN — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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STATUS_UNRESPONSIVE — Constant Static Property, class com.distriqt.extension.gameservices.multiplayer.Participant |
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Constant indicating that this participant did not respond to the match in the alloted time. |
STEAMWORKS — Constant Static Property, class com.distriqt.extension.gameservices.Service |
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Steamworks
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stop() — method, interface com.distriqt.extension.gameservices.recording.ScreenRecording |
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Stops an active screen recording. |
STOPPED — Constant Static Property, class com.distriqt.extension.gameservices.events.ScreenRecordingEvent |
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Screen recording was stopped, however there may still be some
processing to perform before the recording is complete. |
submitScore(leaderboardId:String, score:int, tag:String) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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Submit a score to a leaderboard for the currently signed in player. |
SUBMITSCORE_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when there was an error submitting a score to a leaderboard. |
SUBMITSCORE_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when a score has been successfully submitted to a leaderboard
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |