A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
tag — Property, class com.distriqt.extension.gameservices.leaderboards.LeaderboardScore |
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The optional score tag associated with this score, if any
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takeTurn(nextParticipant:com.distriqt.extension.gameservices.multiplayer:Participant) — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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Update a match with new turn data. |
TAKETURN_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent |
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Dispatched when a call to takeTurn fails on a match. |
TAKETURN_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent |
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Dispatched after a successful call to takeTurn on a match. |
targetProgress — Property, class com.distriqt.extension.gameservices.quests.Milestone |
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The number of increments of the event associated with the milestone
eventId required to complete the milestone
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teamPlayerId — Property, class com.distriqt.extension.gameservices.Player |
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The Team Player ID of this player. |
TIMEOUT — Constant Static Property, class com.distriqt.extension.gameservices.StatusCodes |
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Timed out while awaiting the result. |
TIME_SPAN_ALL_TIME — Constant Static Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard |
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TIME_SPAN_DAILY — Constant Static Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard |
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TIME_SPAN_WEEKLY — Constant Static Property, class com.distriqt.extension.gameservices.leaderboards.Leaderboard |
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timestamp — Property, class com.distriqt.extension.gameservices.leaderboards.LeaderboardScore |
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The timestamp (in milliseconds from epoch) at which this score was achieved
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TIMESTAMP_UNKNOWN — Constant Static Property, class com.distriqt.extension.gameservices.Player |
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Constant indicating that a timestamp for a player is not known
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title — Property, class com.distriqt.extension.gameservices.Player |
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The title of the player. |
TOPSCORES_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when there was an error loading the top scores for a leaderboard. |
TOPSCORES_LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when the top scores from a leaderboard have been loaded. |
totalSteps — Property, class com.distriqt.extension.gameservices.achievements.Achievement |
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Only valid for an incremental achievement, this represents the
total number of "steps" the player needs to take to unlock this
achievement. |
TurnBasedMatch — Interface, package com.distriqt.extension.gameservices.turnbasedmultiplayer |
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Represents a match from the game service
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TurnBasedMatchConfig — class, package com.distriqt.extension.gameservices.turnbasedmultiplayer |
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TurnBasedMatchConfig() — Constructor, class com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatchConfig |
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Constructor
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TurnBasedMatchEvent — class, package com.distriqt.extension.gameservices.events |
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Describes events associated with a particular match. |
TurnBasedMatchEvent(type:String, match:com.distriqt.extension.gameservices.turnbasedmultiplayer:TurnBasedMatch, message:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent |
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Constructor
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TurnBasedMatchStatus — class, package com.distriqt.extension.gameservices.turnbasedmultiplayer |
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This class defines the values for the status of a
Turn Based Multiplayer match. |
turnBasedMultiplayer — Property, class com.distriqt.extension.gameservices.GameServices |
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Access to the turn based multiplayer functionality. |
TurnBasedMultiplayer — Interface, package com.distriqt.extension.gameservices.turnbasedmultiplayer |
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This defines the Turn Based Multiplayer functionality. |
turnbasedmultiplayer:acceptinvitation:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:acceptinvitation:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:creatematchui:cancel — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:creatematchui:error — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:creatematchui:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:loadmatches:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:loadmatches:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:match:cancelMatch:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:cancelMatch:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:create:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:match:create:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:match:finishMatch:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:finishMatch:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:leaveMatch:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:leaveMatch:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:loadmatch:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:match:loadmatch:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:match:rematch:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:rematch:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:removed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:removed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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turnbasedmultiplayer:match:taketurn:failed — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:taketurn:success — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:updated — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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turnbasedmultiplayer:match:updated — Event, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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TurnBasedMultiplayerEvent — class, package com.distriqt.extension.gameservices.events |
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This event gets dispatched whenever details about general Turn Based Multiplayer
functionality occurs, such as player selection for a match or loading of available
matches. |
TurnBasedMultiplayerEvent(type:String, data:any, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.TurnBasedMultiplayerEvent |
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Constructor
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turnStatus — Property, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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The turn status of the match for the current player. |
type — Property, class com.distriqt.extension.gameservices.achievements.Achievement |
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The type of the achievement, generally either standard or incremental
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type — Property, class com.distriqt.extension.gameservices.multiplayer.Invitation |
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The type of the invitation, either real time or turn based. |
TYPE_INCREMENTAL — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementType |
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An incremental achievement, meaning that it requires
several steps to unlock the achievement. |
TYPE_STANDARD — Constant Static Property, class com.distriqt.extension.gameservices.achievements.AchievementType |
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A standard type achievement
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |