Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 AccessPoint
com.distriqt.extension.gameservices.accesspoint You can add an access point to your game that provides a way for players to manage their profile, and view leaderboards, achievements, and challenges.
 AccessPointEvent
com.distriqt.extension.gameservices.events 
 AccessPointOptions
com.distriqt.extension.gameservices.accesspoint Display options for the access point activation
 Achievement
com.distriqt.extension.gameservices.achievements This class represents information about a particular achievement.
 AchievementEvent
com.distriqt.extension.gameservices.events This event is used to describe any information about Achievements.
 Achievements
com.distriqt.extension.gameservices.achievements Achievements This interface defines the achievements functionality for the Game Services native extension.
 AchievementState
com.distriqt.extension.gameservices.achievements Definitions of the available achievement states
 AchievementType
com.distriqt.extension.gameservices.achievements Definitions of the available achievement types
 AuthUtil
com.distriqt.extension.gameservices.auth AuthUtil provides static utility methods to: Acquire ClientLogin, OAuth2, ID, or offline access tokens for Google accounts. Invalidate ClientLogin or OAuth2 tokens.
 AuthUtilEvent
com.distriqt.extension.gameservices.events Events dispatched from the AuthUtil instance.
 Base64New
com.distriqt.extension.gameservices.utils 
 GameServices
com.distriqt.extension.gameservices This class represents the main interface to the Game Services extension.
 GameServicesEvent
com.distriqt.extension.gameservices.events General events from the Game service extension, describing initialisation and sign in events
 Invitation
com.distriqt.extension.gameservices.multiplayer This class represents an invitation to play a match.
 Leaderboard
com.distriqt.extension.gameservices.leaderboards Represents a leaderboard in the game service
 LeaderboardEvent
com.distriqt.extension.gameservices.events This event is used to describe any information about Leaderboards.
 Leaderboards
com.distriqt.extension.gameservices.leaderboards Leaderboards This interface defines the leaderboard functionality for the Game Services native extension.
 LeaderboardScore
com.distriqt.extension.gameservices.leaderboards Represents an individual score on a leaderboard
 Milestone
com.distriqt.extension.gameservices.quests Data object for storing milestone information
 MultiplayerEvent
com.distriqt.extension.gameservices.events Describes events around multiplayer invitations
 Participant
com.distriqt.extension.gameservices.multiplayer This class represents a participant in a multiplayer match.
 ParticipantResult
com.distriqt.extension.gameservices.multiplayer This class represents a participants/players result in a match.
 Player
com.distriqt.extension.gameservices Represents a Player in the Game Service
 PlayerEvent
com.distriqt.extension.gameservices.events Contains information about the current player.
 PlayerEvent
com.distriqt.extension.gameservices.quests Data object for storing event information
 PlayerEventEvent
com.distriqt.extension.gameservices.events Represents game player 'Event' events when loading and interacting with events.
 PlayerIconEvent
com.distriqt.extension.gameservices.events 
 Players
com.distriqt.extension.gameservices.players 
 PlayerSelectionOptions
com.distriqt.extension.gameservices.multiplayer The number of players passed in should be the desired number of additional players to select, not including the current player.
 PlayersEvent
com.distriqt.extension.gameservices.events 
 Quest
com.distriqt.extension.gameservices.quests Data object representing quest information
 QuestEvent
com.distriqt.extension.gameservices.events Represents events dispatched from the Quests functionality.
 Quests
com.distriqt.extension.gameservices.quests Entry point for Quests and Events functionality.
 SavedGame
com.distriqt.extension.gameservices.savedgames Represents a SavedGame object
 SavedGames
com.distriqt.extension.gameservices.savedgames Saved Games This interface defines the saved games functionality for the Game Services native extension.
 SavedGamesEvent
com.distriqt.extension.gameservices.events This event is used to describe any information about Saved Games.
 ScreenRecording
com.distriqt.extension.gameservices.recording Provides screen recording functionality, access to services such as ReplayKit on iOS and Google Play Games screen recording.
 ScreenRecordingEvent
com.distriqt.extension.gameservices.events Describes events relating to screen recording
 ScreenRecordingOptions
com.distriqt.extension.gameservices.recording This class is used to set screen recording options on supported services.
 Service
com.distriqt.extension.gameservices This class defines the service that your application will attempt to use.
 ServiceEnvironment
com.distriqt.extension.gameservices Defines the available environments for certain services.
 StatusCodes
com.distriqt.extension.gameservices 
 TurnBasedMatch
com.distriqt.extension.gameservices.turnbasedmultiplayer Represents a match from the game service
 TurnBasedMatchConfig
com.distriqt.extension.gameservices.turnbasedmultiplayer 
 TurnBasedMatchEvent
com.distriqt.extension.gameservices.events Describes events associated with a particular match.
 TurnBasedMatchStatus
com.distriqt.extension.gameservices.turnbasedmultiplayer This class defines the values for the status of a Turn Based Multiplayer match.
 TurnBasedMultiplayer
com.distriqt.extension.gameservices.turnbasedmultiplayer This defines the Turn Based Multiplayer functionality.
 TurnBasedMultiplayerEvent
com.distriqt.extension.gameservices.events This event gets dispatched whenever details about general Turn Based Multiplayer functionality occurs, such as player selection for a match or loading of available matches.