| Package | com.distriqt.extension.gameservices.achievements |
| Class | public class AchievementState |
| Inheritance | AchievementState Object |
Definitions of the available achievement states
| Constant | Defined By | ||
|---|---|---|---|
| STATE_HIDDEN : int = 2 [static]
Hidden state means that the achievement is hidden from the player, i.e. | AchievementState | ||
| STATE_REVEALED : int = 1 [static]
Revealed state means that the achievement has been shown to the player but not yet unlocked. | AchievementState | ||
| STATE_UNLOCKED : int = 0 [static]
Unlocked state means that the achievement has been unlocked or earnt by the player
| AchievementState | ||
| STATE_HIDDEN | Constant |
public static const STATE_HIDDEN:int = 2Hidden state means that the achievement is hidden from the player, i.e. not shown. It may appear in the achievement UI as a "Secret" achievement that requires the player to "keep playing to learn more".
| STATE_REVEALED | Constant |
public static const STATE_REVEALED:int = 1Revealed state means that the achievement has been shown to the player but not yet unlocked.
| STATE_UNLOCKED | Constant |
public static const STATE_UNLOCKED:int = 0Unlocked state means that the achievement has been unlocked or earnt by the player