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UI_CLOSED — Constant Static Property, class com.distriqt.extension.gameservices.events.GameServicesEvent
Dispatched when the ui displayed using GameServices.showUI() is closed.
UI_CLOSED — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Dispatched when the displayed leaderboard UI is closed by the user.
UI_CLOSED — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent
Dispatched when the saved games UI is closed by the user.
uiOverlayEnabled — Property, class com.distriqt.extension.gameservices.recording.ScreenRecordingOptions
If supported an optional UI Overlay will be presented to the user
uiOverlayStopButton — Property, class com.distriqt.extension.gameservices.recording.ScreenRecordingOptions
If the UI Overlay is in use, this bitmap data asset will be used as the stop button.
UI_SELECT — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent
Dispatched when the user selects a save game from the displayed saved games UI.
UI_SELECT_NEW — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent
The user has requested a new save game be created through the UI.
uniqueName — Property, class com.distriqt.extension.gameservices.savedgames.SavedGame
A unique string name (or id) for this saved game.
updateFromObject(data:Object) — method, class com.distriqt.extension.gameservices.Player
updateFromObject(data:Object) — method, class com.distriqt.extension.gameservices.multiplayer.Participant
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