A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
lastPlayedWithTimestamp — Property, class com.distriqt.extension.gameservices.Player |
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Retrieves the timestamp at which this player last played a multiplayer
game with the currently signed in user. |
lastUpdatedTimestamp — Property, class com.distriqt.extension.gameservices.quests.Quest |
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The timestamp (in milliseconds since epoch) at which this quest
was last updated. |
leaderboard — Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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The leaderboard that this data is associated with. |
Leaderboard — class, package com.distriqt.extension.gameservices.leaderboards |
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Represents a leaderboard in the game service
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Leaderboard() — Constructor, class com.distriqt.extension.gameservices.leaderboards.Leaderboard |
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Constructor
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leaderboard:playercenteredscores:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:playercenteredscores:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:playerscore:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:playerscore:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:scores:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:scores:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:submitscore:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:submitscore:success — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:topscores:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboard:ui:closed — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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LeaderboardEvent — class, package com.distriqt.extension.gameservices.events |
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This event is used to describe any information about Leaderboards. |
LeaderboardEvent(type:String, leaderboard:com.distriqt.extension.gameservices.leaderboards:Leaderboard, data:any, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Constructor
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leaderboards — Property, class com.distriqt.extension.gameservices.GameServices |
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Access to the leaderboard functionality. |
Leaderboards — Interface, package com.distriqt.extension.gameservices.leaderboards |
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Leaderboards
This interface defines the leaderboard functionality for the
Game Services native extension. |
leaderboards:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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leaderboards:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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LeaderboardScore — class, package com.distriqt.extension.gameservices.leaderboards |
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Represents an individual score on a leaderboard
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LeaderboardScore() — Constructor, class com.distriqt.extension.gameservices.leaderboards.LeaderboardScore |
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Constructor
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LEADERBOARDS_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when there was an error loading the leaderboards. |
LEADERBOARDS_LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent |
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Dispatched when the metadata about the leaderboards has been loaded. |
LEAVE_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent |
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leaveMatch() — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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leaveMatchDuringTurn(nextParticipant:com.distriqt.extension.gameservices.multiplayer:Participant) — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch |
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LEAVE_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent |
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listenForCompletion() — method, interface com.distriqt.extension.gameservices.quests.Quests |
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loadAchievements(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.achievements.Achievements |
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Loads all achievements available for this game and are returned in a
AchievementEvent.ACHIEVEMENTS_LOADED. |
LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayerEvent |
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Dispatched when a load for a player's information has completed. |
LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayerIconEvent |
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Dispatched when a load for a player's icon has completed. |
LOAD_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent |
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Dispatched when an error occurs while attempting to load the saved games. |
loadEvents(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.quests.Quests |
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Asynchronously load event data for the currently signed in player
This will dispatch a PlayerEventEvent.EVENTS_LOAD_SUCCESS
or PlayerEventEvent.EVENTS_LOAD_ERROR based on the success
or failure of the load respectively. |
loadInvites() — method, class com.distriqt.extension.gameservices.GameServices |
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Loads any invites for the current user. |
LOADINVITES_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.MultiplayerEvent |
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An error occurred, message will contain a description of the error
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LOADINVITES_NOT_SUPPORTED — Constant Static Property, class com.distriqt.extension.gameservices.events.MultiplayerEvent |
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This is dispatched when the current service doesn't support
loading of invitations. |
LOADINVITES_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.MultiplayerEvent |
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data contains an array of Invitation objects
each representing an current invite. |
loadLeaderboards(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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Asynchronously loads the list of available leaderboards for the current game and user. |
loadMatch(matchId:String) — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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Loads an existing match by id. |
loadMatches(turnStatuses:Array) — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer |
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Loads all the available matches of the specified turn status. |
LOADMATCHES_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMultiplayerEvent |
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Dispatched when an error occurs while loading the available matches
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LOADMATCHES_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMultiplayerEvent |
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data will contain an array of TurnBasedMatch objects. |
LOADMATCH_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent |
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LOADMATCH_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent |
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loadPlayer() — method, class com.distriqt.extension.gameservices.GameServices |
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Retrieves information about the signed in player asynchronously. |
loadPlayerCenteredScores(leaderboardId:String, maxResults:int, span:String, collection:String, forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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Asynchronously loads the scores from the specified leaderboard centered around the current player. |
loadPlayerFriends() — method, interface com.distriqt.extension.gameservices.players.Players |
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Loads the friends of the current local player. |
LOAD_PLAYER_FRIENDS_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayersEvent |
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LOAD_PLAYER_FRIENDS_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayersEvent |
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loadPlayerIcon(player:com.distriqt.extension.gameservices:Player) — method, class com.distriqt.extension.gameservices.GameServices |
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Loads any available icon for the specified player
Will dispatch either:
PlayerIconEvent.LOADED: when successful
PlayerIconEvent.ERROR: when an error occurs
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loadPlayerScore(leaderboardId:String, span:String, collection:String) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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loadQuests(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.quests.Quests |
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Asynchronously load the quest data for the currently signed-in
player and game into a single result. |
loadSavedGames(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.savedgames.SavedGames |
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Loads the players available saved games and returns a
GameServicesSavedGameEvent.SAVEDGAMES_LOADED event with
an array of SavedGame objects. |
LOAD_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent |
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Dispatched after a successful load of the saved games. |
loadTopScores(leaderboardId:String, maxResults:int, span:String, collection:String, forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards |
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Asynchronously loads the top scores from the specified leaderboard. |
location — Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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The corner of the screen to display the access point. |
LOCATION_BOTTOM_LEADING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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The lower-left corner of the screen
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LOCATION_BOTTOM_TRAILING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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The lower-right corner of the screen
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LOCATION_TOP_LEADING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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The upper-left corner of the screen
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LOCATION_TOP_TRAILING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions |
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The upper-right corner of the screen
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LOW — Constant Static Property, class com.distriqt.extension.gameservices.recording.ScreenRecordingOptions |
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Low recording quality
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |