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lastPlayedWithTimestamp — Property, class com.distriqt.extension.gameservices.Player
Retrieves the timestamp at which this player last played a multiplayer game with the currently signed in user.
lastUpdatedTimestamp — Property, class com.distriqt.extension.gameservices.quests.Quest
The timestamp (in milliseconds since epoch) at which this quest was last updated.
leaderboard — Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
The leaderboard that this data is associated with.
Leaderboard — class, package com.distriqt.extension.gameservices.leaderboards
Represents a leaderboard in the game service
Leaderboard() — Constructor, class com.distriqt.extension.gameservices.leaderboards.Leaderboard
Constructor
leaderboard:playercenteredscores:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:playercenteredscores:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:playerscore:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:playerscore:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:scores:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:scores:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:submitscore:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:submitscore:success — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:topscores:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboard:ui:closed — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
LeaderboardEvent — class, package com.distriqt.extension.gameservices.events
This event is used to describe any information about Leaderboards.
LeaderboardEvent(type:String, leaderboard:com.distriqt.extension.gameservices.leaderboards:Leaderboard, data:any, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Constructor
leaderboards — Property, class com.distriqt.extension.gameservices.GameServices
Access to the leaderboard functionality.
Leaderboards — Interface, package com.distriqt.extension.gameservices.leaderboards
Leaderboards This interface defines the leaderboard functionality for the Game Services native extension.
leaderboards:error — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
leaderboards:loaded — Event, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
LeaderboardScore — class, package com.distriqt.extension.gameservices.leaderboards
Represents an individual score on a leaderboard
LeaderboardScore() — Constructor, class com.distriqt.extension.gameservices.leaderboards.LeaderboardScore
Constructor
LEADERBOARDS_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Dispatched when there was an error loading the leaderboards.
LEADERBOARDS_LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.LeaderboardEvent
Dispatched when the metadata about the leaderboards has been loaded.
LEAVE_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent
leaveMatch() — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch
leaveMatchDuringTurn(nextParticipant:com.distriqt.extension.gameservices.multiplayer:Participant) — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMatch
LEAVE_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent
listenForCompletion() — method, interface com.distriqt.extension.gameservices.quests.Quests
loadAchievements(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.achievements.Achievements
Loads all achievements available for this game and are returned in a AchievementEvent.ACHIEVEMENTS_LOADED.
LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayerEvent
Dispatched when a load for a player's information has completed.
LOADED — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayerIconEvent
Dispatched when a load for a player's icon has completed.
LOAD_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent
Dispatched when an error occurs while attempting to load the saved games.
loadEvents(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.quests.Quests
Asynchronously load event data for the currently signed in player This will dispatch a PlayerEventEvent.EVENTS_LOAD_SUCCESS or PlayerEventEvent.EVENTS_LOAD_ERROR based on the success or failure of the load respectively.
loadInvites() — method, class com.distriqt.extension.gameservices.GameServices
Loads any invites for the current user.
LOADINVITES_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.MultiplayerEvent
An error occurred, message will contain a description of the error
LOADINVITES_NOT_SUPPORTED — Constant Static Property, class com.distriqt.extension.gameservices.events.MultiplayerEvent
This is dispatched when the current service doesn't support loading of invitations.
LOADINVITES_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.MultiplayerEvent
data contains an array of Invitation objects each representing an current invite.
loadLeaderboards(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
Asynchronously loads the list of available leaderboards for the current game and user.
loadMatch(matchId:String) — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer
Loads an existing match by id.
loadMatches(turnStatuses:Array) — method, interface com.distriqt.extension.gameservices.turnbasedmultiplayer.TurnBasedMultiplayer
Loads all the available matches of the specified turn status.
LOADMATCHES_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMultiplayerEvent
Dispatched when an error occurs while loading the available matches
LOADMATCHES_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMultiplayerEvent
data will contain an array of TurnBasedMatch objects.
LOADMATCH_FAILED — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent
LOADMATCH_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.TurnBasedMatchEvent
loadPlayer() — method, class com.distriqt.extension.gameservices.GameServices
Retrieves information about the signed in player asynchronously.
loadPlayerCenteredScores(leaderboardId:String, maxResults:int, span:String, collection:String, forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
Asynchronously loads the scores from the specified leaderboard centered around the current player.
loadPlayerFriends() — method, interface com.distriqt.extension.gameservices.players.Players
Loads the friends of the current local player.
LOAD_PLAYER_FRIENDS_ERROR — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayersEvent
LOAD_PLAYER_FRIENDS_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.PlayersEvent
loadPlayerIcon(player:com.distriqt.extension.gameservices:Player) — method, class com.distriqt.extension.gameservices.GameServices
Loads any available icon for the specified player Will dispatch either: PlayerIconEvent.LOADED: when successful PlayerIconEvent.ERROR: when an error occurs
loadPlayerScore(leaderboardId:String, span:String, collection:String) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
loadQuests(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.quests.Quests
Asynchronously load the quest data for the currently signed-in player and game into a single result.
loadSavedGames(forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.savedgames.SavedGames
Loads the players available saved games and returns a GameServicesSavedGameEvent.SAVEDGAMES_LOADED event with an array of SavedGame objects.
LOAD_SUCCESS — Constant Static Property, class com.distriqt.extension.gameservices.events.SavedGamesEvent
Dispatched after a successful load of the saved games.
loadTopScores(leaderboardId:String, maxResults:int, span:String, collection:String, forceReload:Boolean) — method, interface com.distriqt.extension.gameservices.leaderboards.Leaderboards
Asynchronously loads the top scores from the specified leaderboard.
location — Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
The corner of the screen to display the access point.
LOCATION_BOTTOM_LEADING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
The lower-left corner of the screen
LOCATION_BOTTOM_TRAILING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
The lower-right corner of the screen
LOCATION_TOP_LEADING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
The upper-left corner of the screen
LOCATION_TOP_TRAILING — Constant Static Property, class com.distriqt.extension.gameservices.accesspoint.AccessPointOptions
The upper-right corner of the screen
LOW — Constant Static Property, class com.distriqt.extension.gameservices.recording.ScreenRecordingOptions
Low recording quality
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