Loading BitmapData from File
This process is the reverse of saving bitmap data, where it will load a PNG or JPG file and decode the file into a BitmapData object.
Using the native decoders can increase the speed of loading images in your application, however the difference is much closer here, and sometimes the built in AIR methods can be faster, mainly due to the time taken to move the bitmap across the native - AIR boundary.
Image.service.addEventListener( ImageEvent.LOAD_COMPLETE, loadBitmapDataAsync_completeHandler );
Image.service.addEventListener( ImageEvent.LOAD_ERROR, loadBitmapDataAsync_errorHandler );
var file:File = File.applicationStorageDirectory.resolvePath("test.png");
var success:Boolean = Image.service.loadBitmapDataAsync( file.nativePath );
When the load operation completes you will receive either an ImageEvent.LOAD_COMPLETE
event or an ImageEvent.LOAD_ERROR
event:
function loadBitmapDataAsync_completeHandler( event:ImageEvent ):void
{
trace( "Load successful" );
// Use the bitmap data
var b:Bitmap = new Bitmap( event.bitmapData );
addChild( b );
}
function loadBitmapDataAsync_errorHandler( event:ImageEvent ):void
{
trace( "Load error: " + event.error );
}