changelog

2021.03.23 [v5.0.072]
Unity Plugin release
Added Haptic Engine functionality for iOS
2021.03.23 [v5.0.070]
Unity Plugin release
Added Haptic Engine functionality for iOS
2020.03.20 [v4.0.023]
Android X migration (resolves #18)
2019.08.15 [v3.0.021]
Android: Updated to VibrationEffect on API v26+
Android 64bit update (resolves #17)
Updated minimum iOS version to 9.0
2019.03.11 [v2.1.017]
Updated minimum iOS version to 8.0 (resolves #13)
Embedded iOS bitcode
Removed application keys
2018.07.30 [v2.0.011]
Added haptic feedback
2018.07.21 [v1.6.005]
Updated build to latest Android and iOS versions, removed application key requirement
2017.07.10 [v1.6.003]
Updated for compatibility with new Core library (for Notifications/PushNotifications fix)
2016.12.30 [v1.6.002]
Update documentation
2016.12.30 [v1.6.002]
Updated SDKs + new documentation
2015.06.16
Removed debug code from AS lib
iOS: Updated to latest common lib
Android: Windows: Fix for bug in AIR packager resulting in missing resources
Android: x86 Support
2015.04.13
Android: Removed potentially conflicting resources (#5)
2015.04.13
Android x86 Support
Moved to new structure to support FlashBuilder 4.6 (resolves #4)
2015.02.03
Added check for .debug suffix in application id
2014.12.22
iOS: Included arm64 support (resolves #1)
Android: Corrected application id check when doesn't contain air prefix
2014.12.08
Corrected missing EventDispatcher functions from base class
iOS: Implemented autoreleasepools for all C function calls
2014.12.02
New application based key check, removing server checks
2014.11.19
Android isSupported
- Android: Fixed the isSupported flag to correctly check the hasVibrator function (Fixes #289)