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changelog

2023.01.25 [v5.2.0]

feat(ios): Xcode 14 update, remove bitcode and add no-objc-msgsend-selector-stubs compiler flag (resolves #23)
feat(feedbackgenerator): add ability to set style on an ios impact feedback generator

2022.03.09 [v5.0.74]

Updates for Android 31
Update documentation for Android 31 and using apm

2021.10.12 [v5.0.73]

Add air package

2021.03.23 [v5.0.072]

Unity Plugin release
Added Haptic Engine functionality for iOS

2021.03.23 [v5.0.070]

Unity Plugin release
Added Haptic Engine functionality for iOS

2020.03.20 [v4.0.023]

Android X migration (resolves #18)

2019.08.15 [v3.0.021]

Android: Updated to VibrationEffect on API v26+ 
Android 64bit update (resolves #17)
Updated minimum iOS version to 9.0

2019.03.11 [v2.1.017]

Updated minimum iOS version to 8.0 (resolves #13)
Embedded iOS bitcode
Removed application keys

2018.07.30 [v2.0.011]

Added haptic feedback

2018.07.21 [v1.6.005]

Updated build to latest Android and iOS versions, removed application key requirement

2017.07.10 [v1.6.003]

Updated for compatibility with new Core library (for Notifications/PushNotifications fix)

2016.12.30 [v1.6.002]

Update documentation

2016.12.30 [v1.6.002]

Updated SDKs + new documentation

2015.06.16

Removed debug code from AS lib
iOS: Updated to latest common lib
Android: Windows: Fix for bug in AIR packager resulting in missing resources
Android: x86 Support

2015.04.13

Android: Removed potentially conflicting resources (#5)

2015.04.13

Android x86 Support
Moved to new structure to support FlashBuilder 4.6 (resolves #4)

2015.02.03

Added check for .debug suffix in application id

2014.12.22

iOS: Included arm64 support (resolves #1)
Android: Corrected application id check when doesn't contain air prefix

2014.12.08

Corrected missing EventDispatcher functions from base class
iOS: Implemented autoreleasepools for all C function calls

2014.12.02

New application based key check, removing server checks

2014.11.19

Android isSupported 
- Android: Fixed the isSupported flag to correctly check the hasVibrator function (Fixes #289)