Add the Extension
The simplest way to install and manage your AIR native extensions and libraries is to use the AIR Package Manager (apm
). We highly recommend using apm
, as it will handle downloading all required dependencies and manage your application descriptor (Android manifest additions, iOS info additions etc).
However you can choose to install it manually, as you would have done in the past.
This ANE currently requires at least AIR 33+. This is required in order to support versions of Android > 9.0 (API 28). We always recommend using the most recent build with AIR especially for mobile development where the OS changes rapidly.
Install
- APM
- Manual
Note: All of the commands below should be run in a terminal / command prompt in the root directory of your application, generally the level above your source directory.
If you don't have an APM project setup, expand the guide below to setup an APM project before installing the extension.
Setup APM
Install APM
If you haven't installed apm
follow the install guide on airsdk.dev.
Setup an APM project
You will need an APM project for your application.
There are many ways to do this and for more options see the APM documentation. Here we will just initialise a new empty project:
apm init
Check your github token
We use github to secure our extensions so you must have created a github personal access token and configured apm
to use it.
To do this create a token using this guide from github and then set it in your apm config using:
apm config set github_token ghp_XXXXXXXXXXXXXXXXXXXXXXXXXXXX
If you don't do this correctly you may find the install will fail.
Install the extension
Install the extension by running:
apm install com.distriqt.GameServices
This will download and install the extension, required assets, and all dependencies.
Once complete apm
will have created something like the following file structure:
.
|____ ane
| |____ com.distriqt.GameServices.ane # GameServices extension
| |____ [dependencies]
|____ apm_packages # cache directory - ignore
|____ project.apm # apm project file
- Add the
ane
directory to your IDE. See the tutorials located here on adding an extension to your IDE.
We suggest you use the locations directly in your builds rather than copying the files elsewhere. The reason for this is if you ever go to update the extensions using apm
that these updates will be pulled into your build automatically.
- You will need to set some configuration items such as the Google Play Games application identifier. Call the following to step through the configuration values for this extension:
apm project config set com.distriqt.GameServices
The following guide is used to manually install the extension, download dependencies and update the application descriptor. We highly recommend installing extensions using apm
. Using apm
will automate the installation and automatically handle updates and dependencies along with greatly simplifying the application descriptor generation.
First step is always to add the extension to your development environment. Download the extension from the repository and then follow the tutorial located here to add the extension to your development environment.
Dependencies
Many of our extensions use some common libraries, for example, the Android Support libraries.
We have to separate these libraries into separate extensions in order to avoid multiple versions of the libraries being included in your application and causing packaging conflicts. This means that you need to include some additional extensions in your application along with the main extension file.
You will add these extensions as you do with any other extension, and you need to ensure it is packaged with your application.
Core
The Core extension is required by this extension. You must include this extension in your application.
This extension requires you call the init()
function at some point early in your application, generally at the same time as the initialisation of this extension. If you are using other extensions that also require the Core extension, you only need to initialise it once, before initialising the other extensions.
Core.init();
The Core extension doesn't provide any functionality in itself but provides support libraries and frameworks used by our extensions. It also includes some centralised code for some common actions that can cause issues if they are implemented in each individual extension.
You can access this extension here: https://github.com/distriqt/ANE-Core.
Android Support
The Android Support libraries encompass the Android Support, Android X and common Google libraries.
These libraries are specific to Android. There are no issues including these on all platforms, they are just required for Android.
This extension requires the following extensions:
You can access these extensions here: https://github.com/distriqt/ANE-AndroidSupport.
Note: if you have been using the older
com.distriqt.androidsupport.*
(Android Support) extensions you should remove these extensions and replace it with theandroidx
extensions listed above. This is the new version of the android support libraries and moving forward all our extensions will require AndroidX.
Google Play Services
This extension requires usage of certain aspects of the Google Play Services client library. The client library is available as a series of extensions that you add into your applications packaging options. Each separate extension provides a component(s) from the Play Services client library and are used by different extensions. These client libraries aren't packaged with this extension as they are used by multiple ANEs and separating them will avoid conflicts, allowing you to use multiple extensions in the one application.
This extension requires the following Google Play Services:
- com.distriqt.playservices.Base
- com.distriqt.playservices.Auth
- com.distriqt.playservices.Drive
- com.distriqt.playservices.Gamesv2
You must include the above native extensions in your application along with this extension, and you need to ensure they are packaged with your application.
You can access the Google Play Services client library extensions here: https://github.com/distriqt/ANE-GooglePlayServices.
Note: The Google Play Services and Android Support ANEs are only required on Android devices. There are no issues packaging these extensions with all platforms as there are default implementations available which will allow your code to package without errors however if you are only building an iOS application feel free to remove the Google Play Services and Android Support ANEs from your application.
Application Descriptor
- APM
- Manual
Updating your application descriptor will insert the required extensionID
's and generate the manifest and info additions for your application.
You update your application descriptor by running:
apm generate app-descriptor src/MyApp-app.xml
Change the path (src/MyApp-app.xml
) to point to your application descriptor.
This will modify your application descriptor replacing the manifest additions and info additions with the ones generated from apm
.
You should backup your application descriptor before running this command to ensure you don't lose any information.
If you need to insert custom data into these sections see the guides for Android and iOS
Extension IDs
The following should be added to your extensions
node in your application descriptor to identify all the required ANEs in your application:
<extensions>
<extensionID>com.distriqt.GameServices</extensionID>
<extensionID>com.distriqt.Core</extensionID>
<extensionID>androidx.core</extensionID>
<extensionID>androidx.appcompat</extensionID>
<extensionID>com.jetbrains.kotlin</extensionID>
<extensionID>com.distriqt.playservices.Base</extensionID>
<extensionID>com.distriqt.playservices.Drive</extensionID>
<extensionID>com.distriqt.playservices.Gamesv2</extensionID>
<extensionID>com.distriqt.playservices.Auth</extensionID>
</extensions>
Android
Manifest Additions
The Google Play Game Services require a few additions to the manifest to be able to start certain activities and set certain information. You should make sure your manifest contains the entries in the listing below.
Ensure you replace:
APPLICATION_PACKAGE
with your AIR application's Java package name, something likeair.com.distriqt.test
. Generally this is your AIR application id prefixed byair.
unless you have specified no air flair in your build options.- Make sure you add the
com.google.android.gms.games.APP_ID
meta-data
tag replacing theXXXXXXXXXXXX
with your application ID that you took note of when enabling Game Services in the console. (Note you must leave the\u003
before your application id).
<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-sdk android:minSdkVersion="21" />
<queries>
<package android:name="com.google.android.play.games" />
<package android:name="com.google.android.gms" />
<package android:name="com.android.vending" />
</queries>
<application>
<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="\u003XXXXXXXXXXXX"/>
<provider
android:name="com.google.android.gms.games.provider.PlayGamesInitProvider"
android:authorities="APPLICATION_PACKAGE.playgamesinitprovider"
android:exported="false"
android:initOrder="99" />
<activity
android:name="com.google.android.gms.games.internal.v2.resolution.GamesResolutionActivity"
android:exported="false"
android:theme="@style/Theme.Games.Transparent" />
<activity
android:name="com.google.android.gms.games.internal.v2.appshortcuts.PlayGamesAppShortcutsActivity"
android:exported="true"
android:theme="@style/Theme.Games.Transparent" />
<meta-data
android:name="com.google.android.gms.games.version"
android:value="@string/play_games_sdk_version" />
<!-- DISTRIQT CORE -->
<activity android:name="com.distriqt.core.auth.AuthorisationActivity" android:exported="false" android:theme="@android:style/Theme.Translucent.NoTitleBar"/>
<!-- ANDROIDX -->
<provider android:name="androidx.startup.InitializationProvider" android:authorities="air.com.airnativeextensions.test.androidx-startup" android:exported="false">
<meta-data android:name="androidx.lifecycle.ProcessLifecycleInitializer" android:value="androidx.startup" />
</provider>
<service android:name="com.google.firebase.components.ComponentDiscoveryService" android:exported="false">
<meta-data android:name="com.google.firebase.components:com.google.firebase.analytics.connector.internal.AnalyticsConnectorRegistrar" android:value="com.google.firebase.components.ComponentRegistrar"/>
</service>
<activity android:name="com.google.android.gms.common.api.GoogleApiActivity" android:exported="false" android:theme="@android:style/Theme.Translucent.NoTitleBar"/>
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version"/>
<receiver android:name="com.google.android.gms.measurement.AppMeasurementReceiver" android:enabled="true" android:exported="false"/>
<service android:name="com.google.android.gms.measurement.AppMeasurementService" android:enabled="true" android:exported="false"/>
<service android:name="com.google.android.gms.measurement.AppMeasurementJobService" android:enabled="true" android:exported="false" android:permission="android.permission.BIND_JOB_SERVICE"/>
<activity android:name="com.google.android.gms.auth.api.signin.internal.SignInHubActivity" android:excludeFromRecents="true" android:exported="false" android:theme="@android:style/Theme.Translucent.NoTitleBar"/>
<service android:name="com.google.android.gms.auth.api.signin.RevocationBoundService" android:exported="true" android:permission="com.google.android.gms.auth.api.signin.permission.REVOCATION_NOTIFICATION" android:visibleToInstantApps="true"/>
</application>
</manifest>
Checking for Support
You can use the isSupported
flag to determine if this extension is supported on the current platform and device.
This allows you to react to whether the functionality is available on the device and provide an alternative solution if not.
if (GameServices.isSupported)
{
// Functionality here
}
Check Google Play Services Availability
This extension requires the use of Google Play Services.
You should use the GoogleApiAvailability
helper in the com.distriqt.playservices.Base
ANE. The documentation for this class is available in the Google Play Services wiki.
For example:
import com.distriqt.extension.playservices.base.ConnectionResult;
import com.distriqt.extension.playservices.base.GoogleApiAvailability;
var result:int = GoogleApiAvailability.instance.isGooglePlayServicesAvailable();
if (result != ConnectionResult.SUCCESS)
{
if (GoogleApiAvailability.instance.isUserRecoverableError( result ))
{
GoogleApiAvailability.instance.showErrorDialog( result );
}
else
{
trace( "Google Play Services aren't available on this device" );
}
}
else
{
trace( "Google Play Services are Available" );
}
If Google Play Services aren't available then you won't be able to use the functionality in this extension.