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Camera Modes

The CameraDevice supports two CameraModes, one for preview frames and another for image capture.

The extension will automatically switch between the two for preview and capture images so you no longer have to manually change the mode before starting an image capture (which was required by previous versions of the ANE).

Both these modes can be controlled separately.

Generally you should not attempt to create your own CameraMode instance. Instead use one of the values returned either from the CameraDevice.getCameraModes / CameraDevice.getPreviewModes or the modes returned in the CameraDeviceInfo instance when querying the available devices.

This ensures that the mode you are using will be of a supported format for the device.

Preview Mode

The preview mode represents the mode that preview video frames are returned to your application.

Availability

You can retrieve the available preview modes for a camera device by calling the getPreviewModes function. This returns an Array of CameraMode instances each representing a mode that is supported by the camera preview.

For example you can list all the available preview modes as below:

for each (var mode:CameraMode in device.getPreviewModes())
{
log( " mode: " + mode.mode + " ["+mode.width + "x"+mode.height+"]" );
}

You can also check whether a particular mode is supported on the device:

if (device.isPreviewModeSupported( mode ))
{
// mode is supported as a preview mode
}

Change Mode

To change the preview mode:

if (device.isPreviewModeSupported( mode ))
{
device.setPreviewMode( mode );
}

Note : Changing the preview mode will change the size of the image returned in preview frames so you should be prepared to handle a bitmap size change in your preview handler.

Camera Mode

The camera mode is the mode that images will be captured in when triggered by a capture request.

Availability

Similarly to preview modes, you can retrieve the available camera modes supported by the device by calling the getCameraModes function.

For example you can list all the available camera modes as below:

for each (var mode:CameraMode in device.getCameraModes())
{
log( " mode: " + mode.mode + " ["+mode.width + "x"+mode.height+"]" );
}

You can also check whether a particular camera mode is supported on the device:

if (device.isCameraModeSupported( mode ))
{
// mode is supported as a camera mode
}

Change Mode

Changing the camera mode will not directly affect the current operation of the camera. It simply sets the mode that will be used for the next capture request.

Again it is a simple matter of calling setCameraMode with the required CameraMode instance.

device.setCameraMode( mode );

iOS Limitations

Currently iOS only supports capture and previewing using the one mode. So in order for us to support both settings we internally change the mode just before capturing an image.

This has one side affect that you must wait for the camera parameters to adjust automatically before capturing the image otherwise you will capture a dark / unadjusted image.

var request:CaptureImageRequest = new CaptureImageRequest();
request.waitForAdjustments = true;

This is the default, but it is important to be aware of.

You can get around this on iOS if you require, by setting the preview mode to be the same as the camera mode, this way the mode won't be changed just before capture and the preview frame will be the same as the captured image. This has the side effect of reducing the preview frame rate as much more data needs to be captured and transferred.