UnityAds
This guide is intended for publishers who want to use the Google Mobile Ads SDK to load and display ads from Unity Ads via mediation.
Step 1: Set up Unity ads
The Google documentation contains a very detailed guide as to the process to setup your properties and Unity Ads account to display adverts.
Make sure you follow this guide closely.
https://developers.google.com/admob/android/mediation/unity#step_1_set_up_unity_ads
Step 2: Configure mediation settings for your AdMob ad unit
You need to add Unity Ads to the mediation configuration for your ad unit.
- Android: https://developers.google.com/admob/android/mediation/unity#step_2_configure_mediation_settings_for_your_ad_unit
- iOS: https://developers.google.com/admob/ios/mediation/unity#step_2_configure_mediation_settings_for_your_ad_unit
Step 3: Import the Unity Ads SDK and adapter ANE
The simplest way to install and manage your AIR native extensions and libraries is to use the AIR Package Manager (apm
). We highly recommend using apm
, as it will handle downloading all required dependencies and manage your application descriptor (Android manifest additions, iOS info additions etc).
However you can choose to install it manually, as you would have done in the past.
Add the Extension
- APM
- Manual
Note: All of the commands below should be run in a terminal / command prompt in the root directory of your application, generally the level above your source directory.
If you don't have an APM project setup, expand the guide below to setup an APM project before installing the extension.
Setup APM
Install APM
If you haven't installed apm
follow the install guide on airsdk.dev.
Setup an APM project
You will need an APM project for your application.
There are many ways to do this and for more options see the APM documentation. Here we will just initialise a new empty project:
apm init
Check your github token
We use github to secure our extensions so you must have created a github personal access token and configured apm
to use it.
To do this create a token using this guide from github and then set it in your apm config using:
apm config set github_token ghp_XXXXXXXXXXXXXXXXXXXXXXXXXXXX
If you don't do this correctly you may find the install will fail.
Install the extension
Install the extension by running:
apm install com.distriqt.admob.UnityAds
This will download and install the extension, required assets, and all dependencies.
Once complete apm
will have created something like the following file structure:
.
|____ ane
| |____ com.distriqt.admob.UnityAds.ane # UnityAds AdMob mediation extension
| |____ [dependencies]
|____ apm_packages # cache directory - ignore
|____ project.apm # apm project file
Add the
ane
directory to your IDE. See the tutorials located here on adding an extension to your IDE.You will have an
assets
directory that contains required assets for the installed extensions. You must add the files in theassets/android
folder to the root of your Android application package and theassets/ios
folder to the root of your iOS application package (contains theFrameworks
folder with required dynamic frameworks). If these folders don't exist there are no required assets for that platform.
We suggest you use the locations directly in your builds rather than copying the files elsewhere. The reason for this is if you ever go to update the extensions using apm
that these updates will be pulled into your build automatically.
The following guide is used to manually install the extension, download dependencies and update the application descriptor. We highly recommend installing extensions using apm
. Using apm
will automate the installation and automatically handle updates and dependencies along with greatly simplifying the application descriptor generation.
The com.distriqt.admob.UnityAds
ANE includes the Unity Ads SDK and the AdMob Unity Ads mediation adapter. This is everything you need to get Unity Ads mediation working in your application.
To add the ANE download it from the repository and add it to your application:
More information on adding ANEs in this tutorial
Dependencies
Android Support
The Android Support libraries encompass the Android Support, Android X and common Google libraries.
These libraries are specific to Android. There are no issues including these on all platforms, they are just required for Android.
This extension requires the following extensions:
androidx.core
androidx.datastore
androidx.webkit
androidx.room
androidx.work
com.jetbrains.kotlin
com.google.protobuflite
com.google.guava
io.insert.koin.koincore
You can access these extensions here: https://github.com/distriqt/ANE-AndroidSupport.
Google Play Services
This extension requires usage of certain aspects of the Google Play Services client library. The client library is available as a series of extensions that you add into your applications packaging options. Each separate extension provides a component(s) from the Play Services client library and are used by different extensions. These client libraries aren't packaged with this extension as they are used by multiple ANEs and separating them will avoid conflicts, allowing you to use multiple extensions in the one application.
This extension requires the following Google Play Services:
You must include the above native extensions in your application along with this extension, and you need to ensure they are packaged with your application.
You can access the Google Play Services client library extensions here: https://github.com/distriqt/ANE-GooglePlayServices.
Square ANEs
Due to several of our extensions using the Square open source libraries the libraries have been separated into separate extensions allowing you to avoid conflicts and duplicate definitions. This means that you need to include the some of the square native extensions in your application along with this extension.
You will add these extensions as you do with any other extension, and you need to ensure it is packaged with your application.
This extension requires the following Square extensions:
You can access these extensions here: https://github.com/distriqt/ANE-SquareLibs.
Application Descriptor
- APM
- Manual
Updating your application descriptor will insert the required extensionID
's and generate the manifest and info additions for your application.
You update your application descriptor by running:
apm generate app-descriptor src/MyApp-app.xml
Change the path (src/MyApp-app.xml
) to point to your application descriptor.
This will modify your application descriptor replacing the manifest additions and info additions with the ones generated from apm
.
You should backup your application descriptor before running this command to ensure you don't lose any information.
If you need to insert custom data into these sections see the guides for Android and iOS
Extension IDs
The following should be added to your extensions
node in your application descriptor to identify all the required ANEs in your application:
<extensions>
<extensionID>com.distriqt.admob.UnityAds</extensionID>
<extensionID>com.distriqt.playservices.Cronet</extensionID>
<extensionID>com.distriqt.square.okhttp3</extensionID>
<extensionID>com.google.protobuflite</extensionID>
<extensionID>io.insert.koin.koincore</extensionID>
<extensionID>androidx.datastore</extensionID>
<extensionID>androidx.webkit</extensionID>
<!-- ADVERTS EXTENSIONS -->
<extensionID>com.distriqt.Adverts</extensionID>
<extensionID>com.distriqt.Core</extensionID>
<extensionID>com.distriqt.playservices.Base</extensionID>
<extensionID>com.distriqt.playservices.Ads</extensionID>
<extensionID>com.distriqt.playservices.AppSet</extensionID>
<extensionID>androidx.appcompat</extensionID>
<extensionID>androidx.browser</extensionID>
<extensionID>androidx.core</extensionID>
<extensionID>androidx.constraintlayout</extensionID>
<extensionID>androidx.vectordrawable</extensionID>
<extensionID>androidx.room</extensionID>
<extensionID>androidx.work</extensionID>
<extensionID>com.google.code.gson</extensionID>
<extensionID>com.google.guava</extensionID>
<extensionID>com.jetbrains.kotlin</extensionID>
</extensions>
Android
There is an assets
directory alongside the extension in the repository that contains required assets for the installed extensions.
You must add the files in the assets/android
folder to the root of your Android application package.
Manifest Additions
Add the following to your manifest additions inside the application
tag.
Ensure you replace:
APPLICATION_PACKAGE
with your AIR application's Java package name, something likeair.com.distriqt.test
. Generally this is your AIR application id prefixed byair.
unless you have specified no air flair in your build options.
<!-- UNITY ADS -->
<activity android:name="com.unity3d.services.ads.adunit.AdUnitActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:exported="false" android:hardwareAccelerated="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"/>
<activity android:name="com.unity3d.services.ads.adunit.AdUnitTransparentActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:exported="false" android:hardwareAccelerated="true" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>
<activity android:name="com.unity3d.services.ads.adunit.AdUnitTransparentSoftwareActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:exported="false" android:hardwareAccelerated="false" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>
<activity android:name="com.unity3d.services.ads.adunit.AdUnitSoftwareActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:exported="false" android:hardwareAccelerated="false" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"/>
<activity android:name="com.unity3d.ads.adplayer.FullScreenWebViewDisplay" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:exported="false" android:hardwareAccelerated="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"/>
<provider android:name="androidx.startup.InitializationProvider" android:authorities="APPLICATION_PACKAGE.androidx-startup" android:exported="false">
<meta-data android:name="androidx.lifecycle.ProcessLifecycleInitializer" android:value="androidx.startup"/>
<meta-data android:name="androidx.work.WorkManagerInitializer" android:value="androidx.startup"/>
<!-- ADD THE FOLLOWING IF YOU ALREADY HAVE AN InitializationProvider -->
<meta-data android:name="com.unity3d.services.core.configuration.AdsSdkInitializer" android:value="androidx.startup"/>
</provider>
iOS
Info Additions
Add the following to your info additions. If you already have an SKAdNetworkItems
then append the dict
items to the array
.
<key>SKAdNetworkItems</key>
<array>
<dict>
<key>SKAdNetworkIdentifier</key>
<string>4dzt52r2t5.skadnetwork</string>
</dict>
</array>
You should only have one SKAdNetworkItems
entry. If you have multiple extensions adding these values you must combine them into a single array.
Step 4: Additional code required
There is no additional code required.
Step 5: Test your implementation
When testing always make sure you are adding your test device id to the request to ensuring AdMob do not block your account for policy violations:
new AdRequestBuilder()
.addTestDevice( "XXXXXXXXXXXXXXXXXX" )
.build()
See the Adverts docs for more details.
Optional Steps
EU consent and GDPR
Under the Google EU User Consent Policy, you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area (EEA) regarding the use of device identifiers and personal data. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use. Google currently is unable to pass the user's consent choice to such networks automatically.
Follow the instructions below to enable or disable personalized ads for Unity Ads.
Unity Ads provides a GDPR Compliance guide that describes both automatic and manual solutions for user consent.
The following sample code shows how to pass consent information to the Unity Ads SDK manually. Should you choose to pass consent information to the Unity Ads SDK manually, it is recommended that this code is called prior to requesting ads via the Google Mobile Ads SDK.
AdMobUnityAds.instance.setConsent(true);