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3 posts tagged with "gameservices"

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· 7 min read
Michael

Notifications, Game Services, InAppBilling, Firebase Dynamic Links, Adverts, ironSource

Recently we have released updates to several of our main extensions, key updates include:

  • Notifications on windows from non-UWP applications
  • Play Games Services v2 integration through GameServices and access through Google Play Games on PC
  • InAppBilling Play Billing update to v6.2.1
  • AdMob update to the latest SDK (Android and iOS)
  • ironSource update to the latest SDK (Android and iOS)

Lots of Android and specifically Google related updates ensuring your applications can meet the latest requirements for the Play Store.

As always, if you have any development needs for AIR, Unity, Flutter or Haxe, please feel free to contact us at airnativeextensions@distriqt.com.

· 3 min read

Game Services, Vibration (Haptics), Scanning and more Unity.

Hope everyone is keeping safe out there. This month has seen some much requested updates to several of our extensions, including the Game Center access point, scanning within a viewport and haptic engine (vibrations) functionality.

Additionally we have released some more Unity plugins available now for our subscribers and in the Unity Asset Store.

We are also working towards some Flutter extensions and investing time in the platform. If anyone has any requests we are currently looking for a good initial project to expand our services, please feel free to get in touch.

· 3 min read
Michael

Firebase, Facebook, Advertising, Game Services and more…

We are starting the year with a series of updates for some of our biggest extensions. With the privacy changes for IDFA in iOS 14 looming a lot of the advertising SDKs have been updated to get ready for this change. We have updates for AdMob and IronSource available to supposedly address these changes.

A lot of updates to start the year, so please let us know if there are any concerns about updating the extensions. We have migration guides available where the changes are significant so look for those in the documentation.