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4 posts tagged with "facebook"

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· 3 min read

APM, InAppBilling, OneSignal, Facebook and Unity

This month we have updated some of our most important extensions, including a new service for In-App Billing (Samsung and macOS), major SDK updates for OneSignal (Push Notifications) and Facebook.

Additionally we have released several of our extensions as Unity Plugins on the Unity Asset Store. This allows us to move into a new market while still bringing much needed tools to AIR. Any feedback is welcome.

AIR Package Manager

Our lead developer is working on a pet project at the moment and is looking for support to get it off the ground.

The AIR Package Manager allows management of AIR libraries and extensions and assists in creation of the application descriptor.

It’s a much needed missing part of the AIR ecosystem but unfortunately it’s too large a project for us to develop internally. Have a look at the repository and if you have any thoughts and feel you could help please reach out, either by sponsoring or contributing.

· 3 min read
Michael

Firebase, Facebook, Advertising, Game Services and more…

We are starting the year with a series of updates for some of our biggest extensions. With the privacy changes for IDFA in iOS 14 looming a lot of the advertising SDKs have been updated to get ready for this change. We have updates for AdMob and IronSource available to supposedly address these changes.

A lot of updates to start the year, so please let us know if there are any concerns about updating the extensions. We have migration guides available where the changes are significant so look for those in the documentation.

· 3 min read
Michael

Facebook, NativeWebView, Flash EOL, and advertising updates.

The end of the year is almost upon us, but the work never stops!

This month has seen a major release for the Facebook extension, a complete rewrite which has been in development for 6 months. Additionally our Adverts and IronSource ANEs have had some functionality updates that may interest some developers.