WebPLoader
Asynchronous Loading using the WebPLoader
To load a WebP file asynchronously is a simple matter of using the WebPLoader. Firstly you create a new loader using the WebP.service.createLoader() function. This gives you access to a WebPLoader instance which you can then attach event listeners for
WebPLoaderEvent.COMPLETE
WebPErrorEvent.ERROR
To start the load simply call load
on the loader and wait for one of the
above events to fire.
Example
var loader:WebPLoader = WebP.service.createLoader();
loader.addEventListener( WebPLoaderEvent.COMPLETE, loader_completeHandler );
loader.addEventListener( WebPErrorEvent.ERROR, loader_errorHandler );
var success:Boolean = loader.load( file.url );
trace( "loader.load( " + file.url + " ) = " + success );
Then in your event handlers:
private function loader_completeHandler( event:WebPLoaderEvent ):void
{
trace( "loader complete" );
displayBitmapData( event.data.convertToBitmapData() );
var loader:WebPLoader = WebPLoader(event.currentTarget);
loader.removeEventListener( WebPLoaderEvent.COMPLETE, loader_completeHandler );
loader.removeEventListener( WebPErrorEvent.ERROR, loader_errorHandler );
loader.dispose();
}
private function loader_errorHandler( event:WebPErrorEvent ):void
{
trace( "loader error ::["+event.code+"] "+event.error );
var loader:WebPLoader = WebPLoader(event.currentTarget);
loader.removeEventListener( WebPLoaderEvent.COMPLETE, loader_completeHandler );
loader.removeEventListener( WebPErrorEvent.ERROR, loader_errorHandler );
loader.dispose();
}