Browse for an Asset

To ask the user to select an asset (or multiple assets) you will need to call the browseForAsset() function. This will present the user interface and allow the user to select an asset from their device. In the following events you will get information about the selected items as Asset objects which you can use to load the asset as you require.

You can limit what the user is presented with and allowed to select by changing the options in the CameraRollExtendedBrowseOptions.

The extension will dispatch one of two events to determine the result of the browse,

  • CameraRollExtendedEvent.CANCEL: Indicates the user cancelled the browsing operation and no assets where selected
  • CameraRollExtendedEvent.SELECT: Indicates the user selected an asset(s) and the details of the assets will be attached to the event

The following example shows selection of up to 5 images:

CameraRollExtended.service.addEventListener( CameraRollExtendedEvent.CANCEL, cancelHandler );
CameraRollExtended.service.addEventListener( CameraRollExtendedEvent.SELECT, selectHandler );
var options:CameraRollExtendedBrowseOptions = new CameraRollExtendedBrowseOptions();
options.maximumCount = 5;
options.type = Asset.IMAGE;
CameraRollExtended.service.browseForAsset( options );
function cancelHandler( event:CameraRollExtendedEvent ):void
trace( "camera roll cancelled" );
function selectHandler( event:CameraRollExtendedEvent ):void
trace( "camera roll select" );
for each (var asset:Asset in event.assets)
trace( asset.toString() );


With Android there are a two distinct implementations, a custom UI built to provide similar functionality as on iOS, and the native implementation.

The native implementation has the advantage of being closely integrated with the system allowing a user to select an image from a range of media. However this varies betweens versions of Android and does not support most of the browse options.

The custom implementation is a little more limited in that it can only select from media that the application can access through the system content provider. However this implementation allows you to control the number of images and other options more easily.

To switch between these methods you set the useNativePicker option on the CameraRollExtendedBrowseOptions instance:

var options:CameraRollExtendedBrowseOptions = new CameraRollExtendedBrowseOptions();
options.useNativePicker = true;
CameraRollExtended.service.browseForAsset( options );

We highly recommend using the native picker however feel free to try the custom implementation and see if it suits your needs.