Skip to main content

Add the Plugin

First step is always to add the plugin to your development environment.

Asset Store

Open the Asset Store in your browser and add the plugin to your assets.

Open the Package Manager (Window > Package Manager) in the Unity Editor and select the "My Assets" section. Select the plugin, and click Import in the bottom right.

Manual Installation

In unity you import the package by selecting Assets / Import Package / Custom Package ... and then browsing to the unity plugin package file: com.distriqt.Share.unitypackage.

You can manually download the extension from our repository:

Import the Plugin

This will present the import dialog and display all the files for the plugin, make sure all the files are selected.

The plugin will be added to your project and you can now use the plugins functionality in your application.

Resolve Android Dependencies

This plugin depends on some common Android libraries, particularly the Google Play Core Library, which enables in-app reviews.

You can get these dependencies using one of the following methods.

Unity Jar Resolver

This is the suggested method.

Use the Unity Jar Resolver plugin to download and manage the Android dependencies.

Importing

If you already use the Unity Jar Resolver in your project you can skip this step.

  • Download the latest version of the Unity Jar Resolver
  • Import the plugin by selecting Assets / Import Package / Custom Package ... and locate the plugin you downloaded. The plugin will be in the zip named: external-dependency-manager-latest.unitypackage
  • In the Import Unity Package window, click Import

Resolving

By default, the resolver should run automatically and will add the dependencies required by this plugin.

If you have need to resolve the dependencies manually then you will need to:

  • Open the menu under: Assets / External Dependency Manager / Android Resolver
  • Select Resolve or Force Resolve

More information on the Unity Jar Resolver can be found here

Custom Gradle Template

Unity's in-built gradle build support and exporting to android studio does not support per plugin gradle script. Therefore, this plugin cannot add the dependencies by itself.

The mainTemplate.gradle is generated when you enable the Custom Gradle Template property on the Player window.

The build.gradle exists in generated Gradle project when you enable the Export Project property on the Player window and Build the project.

Update the dependencies section in your mainTemplate.gradle or build.gradle as below:

dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])

implementation 'com.google.android.play:core:1.9.1'
}
Proguard

If you are using a custom proguard configuration you may need to add the following line to ensure the interface class for the plugin is accessible to unity at runtime.

-keep class com.distriqt.extension.share.ShareUnityPlugin {*;}

Checking for Support

You can use the isSupported flag to determine if this extension is supported on the current platform and device.

This allows you to react to whether the functionality is available on the device and provide an alternative solution if not.

if (Share.isSupported)
{
// Functionality here
}