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Add the Extension

The simplest way to install and manage your AIR native extensions and libraries is to use the AIR Package Manager (apm). We highly recommend using apm, as it will handle downloading all required dependencies and manage your application descriptor (Android manifest additions, iOS info additions etc).

However you can choose to install it manually, as you would have done in the past.


This ANE currently requires at least AIR 33+. This is required in order to support versions of Android > 9.0 (API 28). We always recommend using the most recent build with AIR especially for mobile development where the OS changes rapidly.



Note: All of the commands below should be run in a terminal / command prompt in the root directory of your application, generally the level above your source directory.

If you don't have an APM project setup, expand the guide below to setup an APM project before installing the extension.

Setup APM

Install APM

If you haven't installed apm follow the install guide on

Setup an APM project

You will need an APM project for your application.

There are many ways to do this and for more options see the APM documentation. Here we will just initialise a new empty project:

apm init

Check your github token

We use github to secure our extensions so you must have created a github personal access token and configured apm to use it.

To do this create a token using this guide from github and then set it in your apm config using:

apm config set github_token ghp_XXXXXXXXXXXXXXXXXXXXXXXXXXXX

If you don't do this correctly you may find the install will fail.

Install the extension

Install the extension by running:

apm install com.distriqt.GameServices

This will download and install the extension, required assets, and all dependencies.

Once complete apm will have created something like the following file structure:

|____ ane
| |____ com.distriqt.GameServices.ane # GameServices extension
| |____ [dependencies]
|____ apm_packages # cache directory - ignore
|____ project.apm # apm project file
  • Add the ane directory to your IDE. See the tutorials located here on adding an extension to your IDE.

We suggest you use the locations directly in your builds rather than copying the files elsewhere. The reason for this is if you ever go to update the extensions using apm that these updates will be pulled into your build automatically.

  • You will need to set some configuration items such as the Google Play Games application identifier. Call the following to step through the configuration values for this extension:
apm project config set com.distriqt.GameServices

Application Descriptor

Updating your application descriptor will insert the required extensionID's and generate the manifest and info additions for your application.

You update your application descriptor by running:

apm generate app-descriptor src/MyApp-app.xml

Change the path (src/MyApp-app.xml) to point to your application descriptor.


This will modify your application descriptor replacing the manifest additions and info additions with the ones generated from apm.

You should backup your application descriptor before running this command to ensure you don't lose any information.

If you need to insert custom data into these sections see the guides for Android and iOS


If you are supporting saved games on Game Center then you must add the additional configuration for iCloud. You should do this before generating your application descriptor.

Firstly add a custom iOS configuration file by running:

apm generate config ios

This should produce config/ios/InfoAdditions.xml and config/ios/Entitlements.xml files alongside your project.

Edit the config/ios/Entitlements.xml file to resemble the following:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "">
<plist version="1.0">

<!-- You only need the following lines if you are going to support GameCenter Saves -->



Then set the configuration values in your project by running:

apm project config set iosContainerIdentifier CONTAINER_IDENTIFIER
apm project config set iosKvstoreIdentifier KVSTORE_IDENTIFIER

The container identifier should be the container you created in Setup Game Center and the kvstore identifier should be your iOS team id followed by your application (bundle) id.

For example:

apm project config set iosContainerIdentifier
apm project config set iosKvstoreIdentifier

Once you have added this configuration run the steps above to update / generate your application descriptor.


Note: Saved games are not supported on Apple tvOS. If you are supporting this platform you should not add the container to your application descriptor. If you are supporting both platforms and utilising saved games on iOS you will need to create separate projects for each and only add the above to the iOS application build.

Checking for Support

You can use the isSupported flag to determine if this extension is supported on the current platform and device.

This allows you to react to whether the functionality is available on the device and provide an alternative solution if not.

if (GameServices.isSupported)
// Functionality here